00001 #include <mln/core/alias/window2d.hh> 00002 #include <mln/convert/to.hh> 00003 00004 int main() 00005 { 00006 using namespace mln; 00007 00008 // \{ 00009 bool b[9] = { 1, 0, 0, 00010 1, 0, 0, 00011 1, 0, 0 }; 00012 00013 bool b2[3][3] = { { 1, 0, 0 }, 00014 { 1, 0, 0 }, 00015 { 1, 0, 0 } }; 00016 00017 window2d win = convert::to<window2d>(b); 00018 window2d win2 = convert::to<window2d>(b2); 00019 // \} 00020 00021 }