import spot
spot.setup()
This notebook presents functions that can be used to solve the Reactive Synthesis problem using games.
If you are not familiar with how Spot represent games, please read the games
notebook first.
In Reactive Synthesis, the goal is to build an electronic circuit that reacts to some input signals by producing some output signals, under some LTL constraints that tie both input and output. Of course the input signals are not controlable, so only job is to decide what output signal to produce.
A strategy/control circuit can be derived more conveniently from an LTL/PSL specification. The process is decomposed in to three steps:
Each of these steps is parametrized by a structure called synthesis_info
. This structure stores some additional data needed to pass fine-tuning options or to store statistics.
The ltl_to_game
function takes the LTL specification, and the list of controlable atomic propositions (or output signals). It returns a two-player game, where player 0 plays the input variables (and wants to invalidate the acceptance condition), and player 1 plays the output variables (and wants to satisfy the output condition). The conversion from LTL to parity automata can use one of many algorithms, and can be specified in the synthesis_info
structure (this works like the --algo=
option of ltlsynt
).
si = spot.synthesis_info()
si.s = spot.synthesis_info.algo_LAR # Use LAR algorithm
game = spot.ltl_to_game("G((F(i0) && F(i1))->(G(i1<->(X(o0)))))", ["o0"], si)
print("game has", game.num_states(), "states and", game.num_edges(), "edges")
print("output propositions are:", ", ".join(spot.get_synthesis_output_aps(game)))
display(game)
Solving the game, is done with solve_game()
as with any game. There is also a version that takes a synthesis_info
as second argument in case the time it takes has to be recorded. Here passing si
or not makes no difference.
print("Found a solution:", spot.solve_game(game, si))
spot.highlight_strategy(game)
game.show('.g')
Once a strategy has been found, it can be extracted as an automaton and simplified using 6 different levels (the default is 2). The output should be interpreted as a mealy automaton, where transition are labeled by combination of input assignments and associated output assignments.
# We have different levels of simplification:
# 0 : No simplification
# 1 : bisimulation-based reduction
# 2 : bisimulation-based reduction with output output assignement
# 3 : SAT-based exact minimization
# 4 : First 1 then 3 (exact)
# 5 : First 2 then 3 (not exact)
for i in range(6):
print("simplification lvl", i)
si.minimize_lvl = i
strat = spot.create_strategy(game, si)
display(strat.show())
Alternatively, the apply_strategy
is a more low-level function that can be used to restrict the automaton to the part where player 1 is winning, without simplifying it. It's second argument controls whether pairs of transitions corresponding to each player should be fused back into a single transition. The third argument controls whether the game's acceptance condition should be copied.
spot.apply_strategy(game, False, False)
spot.apply_strategy(game, True, False)
A strategy can be converted to a circuit in the AIGER format using strategy_to_aig()
. This takes a second argument specifying what type of encoding to use (exactly like ltlsynt
's --aiger=...
option).
In this case, the circuit is quite simple: o0
should be the negation of previous value of i1
. This is done by storing the value of i1
in a latch. And the value of i0
can be ignored.
aig = spot.strategy_to_aig(strat, "isop")
display(aig)
While we are at it, let us mention that you can render those circuits horizontally as follows:
aig.show('h')
It can happen that propositions declared as output are ommited in the aig circuit (either because they are not part of the specification, or because they do not appear in the winning strategy). In that case those values can take arbitrary values.
For instance so following constraint mention o1
and i1
, but those atomic proposition are actually unconstrained (F(... U x)
can be simplified to Fx
). Without any indication, the circuit built will ignore those variables:
game = spot.ltl_to_game("i0 <-> F((Go1 -> Fi1) U o0)", ["o0", "o1"])
spot.solve_game(game)
spot.highlight_strategy(game)
display(game)
strat = spot.create_strategy(game)
aig = spot.strategy_to_aig(strat, "isop")
display(aig)
To force the presence of extra variables in the circuit, they can be passed to strategy_to_aig()
.
display(spot.strategy_to_aig(strat, "isop", ["i0", "i1"], ["o0", "o1"]))
Note that we do not support the full AIGER syntax. Our restrictions corresponds to the conventions used in the type of AIGER file we output:
aag_txt = """aag 5 2 0 2 3
2
4
10
6
6 2 4
8 3 5
10 7 9
i0 a
i1 b
o0 c
o1 d"""
this_aig = spot.aiger_circuit(aag_txt)
display(this_aig)
print(this_aig.to_str())
print(this_aig.gates())
An aiger circuit can be transformed into a monitor. This can help for instance to verify that it does not intersect the negation of the specification.
this_aig.as_automaton()